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U4GM ARC Raiders guide why youre still broke and dying - نسخه‌ی قابل چاپ

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U4GM ARC Raiders guide why youre still broke and dying - iiak32484 - 2026/01/02

I still remember my first few drops in ARC Raiders, that awful mix of Tarkov-style panic and Rust chaos where every sound makes you flinch and you have no idea what you are doing, and honestly that is when you start looking up stuff like Raider Tokens buy just so you do not feel totally broke after every bad raid.
Movement That Keeps You Alive
Once you get past the "run in a straight line and hope" phase, the game opens up fast. Movement is not just about going quicker, it is about surviving drops, bad angles, and third parties. The slide–roll chain sounds sweaty, but you get used to it. Jump off a ledge, tap crouch mid-air so you hit the ground in a slide, then dive straight into a roll just before impact. Done right, the fall damage just does not land. I have yeeted myself off the Dam towers doing this and walked away fine. The flip side: never trust normal vaults over gaps. The physics loves to bug out and dump you into space. Use vault–jumps on low walls for a tiny burst of speed instead, and always eat on the move. Hold interact while sprinting, keep your stamina rolling, and you do not get caught walking in the open.
Routes That Actually Pay
Most squads tunnel vision on the main Power Gen vault at the Dam, grab a Wolfpack, then sprint to extract like they just hit the lottery. That is starter money. If you want real cash, you chain vaults. From the east spawn, you can clear the primary vault, then swing straight to the west highway overpass. There is a server rack there that opens a secondary vault with guaranteed epic crates, and it gets silly if you run it at night when the loot pool feels stacked. Pulling around 140k in a run is normal if you do not waste time. If you want things quieter, hit Stella Montis and climb up to the rooftop antenna hatch. The climb sucks, which is exactly why it is usually untouched, and there is often close to 180k just sitting there waiting.
Making Fights Less Scary
Fights only feel random when you shoot the wrong things. Machines do not care about most of your bullets; their yellow vents are the weak points. Focus those and they fall apart way faster. A level 2 Bobcat shotgun with a choke is way better than it looks on paper, especially for drones if you are willing to push close. Hulks throwing fireballs look terrifying, but the safe move is to slide under the shot rather than roll sideways, because the splash radius will still tag you. PvP is worse because players lie all the time. That friendly wiggle? Usually bait. I have survived plenty of raids by assuming everyone waving is planning something and moving for position while they are busy emoting. Decoys are underrated too; throw one and ARC bots will chase it long enough for you to reset or wrap around on another team.
Staying Out Of Poverty Mode
The game's economy can grind you down if you let every death send you back to zero. Keep your workshop running with triple benches so you are auto-crafting pinks while you are offline, and try to think of gear as fuel, not treasure to hoard forever. If you hate the blueprint and coin grind or just do not have the time, a lot of players grab items and coins through sites like u4gm so they can stay stocked on Power Rods and other essentials without another night of painful broke runs.